Skills
Game Narrative Writing and Design, Worldbuilding and Lore Creation, Tie-in Short Stories and Online Fiction
Cinematic Scripts/Storyboarding/VO Direction, Scene and NPC Scripting, Branching/Conditional/Nonlinear Narrative Design
Story Bibles/Wikis and Game Guides, Narrative Mentoring, Narrative Editing, Agile Team Management
Copywriting and Editing (AP and CMoS), Localization and Geopolitical Support, Marketing and Promotional Content
Word/Excel/PowerPoint, Perforce/CMS/Twine/Unity
Published Titles
Fable 2 Guild Wars 2 Guild Wars 2 – Heart of Thorns Destiny – House of Wolves Destiny – The Taken King Forza Motorsport 7 Wonderfall: Tale of Two Realms Horizon Forbidden West. Lily’s Garden
Relevant Experience
Story Director, Tactile Games
April 2021—Jan. 2022
Responsible for the narrative development of Lily's Garden. Worked across various departments and disciplines to create and execute a weekly release focused on entertaining and retaining long-term players
Narrative lead for Chapter 5, "A Royal Engagement." Ended chapter with a 95% favorability rating from players
Created Chapter 6, "Honeymoon Adventure," including characters, premise, episodic plot breakdown, parallel story experience concept, and opening cinematic pitch
Spearheaded development of in-house franchise wiki
Narrative Designer, Tactile Games
Aug. 2020—April 2021
Developed stories, characters, dialogue, lore, and narrative systems various Tactile games, including Penny & Flo and Lily's Garden
Senior Writer, Guerrilla
Dec. 2019—July 2020
Wrote and developed lore, quests, characters, and dialogue for Horizon Forbidden West, coming to the PS5.
Narrative Developer (Freelance), Hyperspace XR
Oct. 2017—Dec. 2019
Conceptualized, wrote, and revised characters, dialogue, plot structure, worldbuilding, and overall narrative design for the deep immersion VR adventure Wonderfall: Tale of Two Realms
Collaborated with team leads on revisions to improve experience based on player feedback
Acted as narrative champion for the experience
Creative Conversational Designer, Soul Machines
Feb. 2018—Feb. 2019
Conceptualized, wrote, and revised Digital Humans using state-of-the-art AI and natural language processing technology
Developed voice, backstories, and narrative/conversational frameworks for Digital Humans
Researched new ways of developing and delivering improved narrative, conversation, and personality elements for Digital Humans
Crafted narrative flowcharts to map clever and efficient dialogue routes for database implementation
Wrote and revised narrative VO and text scripts for Digital Humans based on internal and client feedback
Authored in-house documentation for Digital Human creation and development
Contract Content Editor/Script Writer, Turn 10 Studios
Feb. 2017—current
Lead writer/editor for Forza Motorsport 7
Writing and revising more than 9,000 words of VO and editing non-VO UI and help text
Collaborating with Creative Director, Senior Directors, and Audio Director to develop and execute narrative vision and voice of project
Research genre-specific content for accuracy
Introduced and ran table reads with senior creative personnel
Edited content using a HTML/XML-based CMS
Acted as point of contact for localization team, providing context and support on questions coming from team
Contract Content Project Manager/Writer, Microsoft Teams
Aug. 2016—Dec. 2016
Lead writer of the personality and interactive responses for the Microsoft Teams bot assistant, T-Bot
Lead UI writer for the mobile platforms version (iOS, Android, and Windows Phone) of Microsoft Teams, reviewing and editing thousands of UI strings
Investigated and resolved at least 10 UI bugs a week as part of the Microsoft Teams Localization Triage team
Editor and publisher of more than two-dozen help articles for Microsoft Teams
Edited content using a HTML/XML-based CMS
Contract Writer, The Pokémon Company International
July 2016—Aug. 2016
Researched and wrote promotional articles for the global Pokémon multimedia franchise
Coordinated with internal teams for the accurate and timely publication of franchise promotions
Wrote approximately 10-12 articles a week, including event promotions, TV and film summaries, and product descriptions for special retail announcements
Contract Copy Editor, Bungie
Feb. 2015—Dec. 2015
Reviewed and edited Destiny release content, including VO subtitles and text strings
Created, managed, and maintained franchise lore bible and style guide
Edited franchise-related transmedia to meet narrative and style standards
Brainstormed with in-house writers to develop fiction for Destiny’s narrative
Writer/Narrative Designer, ArenaNet
Feb. 2010–Feb. 2015
Created lore, NPCs, narrative, original fiction, and dialogue for MMORPG Guild Wars 2
Developed the narrative design and wrote VO/text for the core campaign’s starting areas, mid-level open-world zones, the repeatable dungeons, and Fractals of the Mist infinite dungeon
Wrote narrative VO and text for multiple Living World projects, and acted as lead narrative designer and/or writer for six releases
Supervised VO sessions, giving real-time feedback and context to voice talent
Collaborated with multiple teams and departments to execute the game’s narrative vision
Spearheaded the creation of lore, NPCs, story, and dialogue for Heart of Thorns expansion
Worked with localization team to provide context and support for any translation questions
Associate Producer, Xbox LIVE
May–Sept. 2009
Designed and published weekly updates for the US Video Marketplace and the global Avatar Marketplace
Wrote promotional copy and managed art assets for the Marketplace space
Coordinated asset creation, approval, and implementation with internal and external teams
Content Writer, MSN Games
Sept. 2008–May 2009
Designed, launched, and updated online promotions for games, contests, and community events
Wrote and edited articles for the MSN Games and Games for Windows sites, including interviews and coverage of special events
Executed timely geopolitical reviews of games and site content
Web Content Writer, Microsoft Game Studios
Sept. 2007–Aug. 2008
Wrote story bible material, in-game dialogue, UI text, and original fiction for Fable 2
Created and edited online content, strategy guides, articles, and screenshots for Project Gotham Racing 4 and the Zoo Tycoon series
Oversaw narrative projects from concept to launch in tandem with internal and external teams
Education
Popular Fiction Writing Certificate - University of Washington June 2005
M.A. Journalism - Ball State University Dec. 1995
B.A. Media Studies - University of Houston May 1994
For a more in-depth resume (including recommendations from colleagues), please visit my LinkedIn page.